Blog
AS SFC – Secondary Face Controls v.1.0
Online Documentation F.A.Q. Need Help? Do not find what you looking for ? Please contact me using the contact form . Thanks
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Magazine (book) Rig for Maya
New version of the Magazine Rig (for Maya) released ! Finally you can add pages to the rig with a simple tool included in the rig. take a look : available on CGtrader
Blog
Sci-fi Girl character
Here same preview of sci-fi girl character that I did for a project some years ago … The characters was modeled and rigged using Autodesk Maya , Mudbox and rendered with Vray. Hope that you like it! đ The Rig have also custom controls to manage hair simulation, IK-FK switch and Read more…
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Book Rig updated
Hi there, I want to share some update about that book rigged for Maya , now include animated file and Arnold render configuration for Maya 2017. here the rig overview and animation sample:
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LumberJack Rig – a game rig using Maya’s HumanIk system
As 3d Artist mainly focused on animation processes , when I start to work with Unity 3d and realtime engine , the first thing that I ask my self was : how I can import my 3d animated assets and rigs?!
First of all we must to analize a generic games animation workflow.
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Maya Tutorial – Animating a walkcycle
Download the rig used in this lesson : Leggy rig (MAYA 2016) (keep in mind to don’t use Leggy rig for any commercial project) This tutorial is for an intermediate audience that have the knowledge of Maya basic interface and animation tools. In this lesson I shown a complete workflow that introduce Read more…
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Skinning Converter
Here is a short demo of the Skinning Converter by Hans Godard. The algorithm is creating Bones, Bones Animations and Skinning Maps. Impressive , congrats Hans!