Blog
celebrating video 1k followers on Instagram – inflating fx with Maya
Hi there,
today I want to share just some tips about creating inflating simulation using Ncloth in Maya.
In the video shown before I created a 3d Text Type , and after adding some tessellation for have more deformations I just select the model and I added NCloth to the object… for have the inflating fx I just animate the pressure parameter with negative value , otherwise it looks like a baloon that must to explode …. đ
Blog
Book Rig updated
Hi there, I want to share some update about that book rigged for Maya , now include animated file and Arnold render configuration for Maya 2017. here the rig overview and animation sample:
Blog
LumberJack Rig – a game rig using Maya’s HumanIk system
As 3d Artist mainly focused on animation processes , when I start to work with Unity 3d and realtime engine , the first thing that I ask my self was : how I can import my 3d animated assets and rigs?!
First of all we must to analize a generic games animation workflow.
Blog
Earth 3d model for motiongraphics
Simple Earth 3d model mainly designed for motion graphics and animation. Static 3d model // available formats : OBJ / FBX / Maya / 3dsMax Animated 3d model with unfold FX // available formats: FBX / Maya / 3dsMax available on: https://www.cgtrader.com/3d-models/space/planet/earth-low-poly-animated-unfold-fx https://www.cgtrader.com/3d-models/space/planet/earth-low-poly-3dmodel
Blog
AS VrayProxy Tool for 3dsmax
I create that maxscript to manage VrayProxy objects. Simple UI tool to manage Vray proxy inside 3dsMax -select all VrayProxy or random selection – load vraymesh on proxy – display mode – offset animation – scale factor working from Vray 1.5 and above available on cgtrader and creativecrash portal
Blog
Worldmap animation FX
Simple Flat and Extruded 3d World Map Planisphere , great for motion graphic implementation . I animated inside Cinema4d for make this “reverse-explosion” FX . Also available on cgtrader
Blog
AL AREDH PALACE – Previz Architectural video
Video commissioned by Studio Schiattarella and developed at Foolfeel Studio (Rome) . I’m working on this project as 3d Technical Director and Animation project manager. video credits: Architect supervisor – Giacomo Sanna Video Editor – Maurizio Vella 3d Artists – Gianmarco Mattei // Francesco Criscenti 3d Character Animation – Adriano Read more…
Blog
Maya Tutorial – Animating a walkcycle
Download the rig used in this lesson : Leggy rig (MAYA 2016) (keep in mind to don’t use Leggy rig for any commercial project) This tutorial is for an intermediate audience that have the knowledge of Maya basic interface and animation tools. In this lesson I shown a complete workflow that introduce Read more…
Blog
Dreamworks – Home
Shortfilm ” Almost Home” : Official trailer: Interviews: DreamWorks Animation Behind the Scenes Go Behind the Scenes DreamWorks Animation Studio, how Intel and DreamWorks team up to create revolutionary software that truly puts the pen back in the animatorâs hand.