Here is a short demo of the Skinning Converter by Hans Godard.
The algorithm is creating Bones, Bones Animations and Skinning Maps.
Impressive , congrats Hans!
Due my curiosity on new technology I cannot stay without try new AI tools , especially to manipulate video and use this technology as tools to support creativity . For what I discover is really Read more…
In this post I’ll love to share a tool I developed for a freelance job that I did . How many time did you build ropes using curves and all the time edit the curves Read more…
Here a tool I developed (inspired from Rick Banks). I decided to create a fully procedural wall builder that allow users to tweaks with all aspects of the wall , from the shape, brick’s dimension, Read more…
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